I'm doing a fair few of these posts in parts but who knows I may end up merging them together at the end of this project.
There was an issue I had on my AS Production which was that all the audio had to be taken out, even the dialogue, because of continuity with the background noises as we were filming. The same thing has happened for this project but all that means is that the sound has to be all artificial. Its not so much of a problem in this one because there isn't any dialogue to worry about but because of that, the sounds and how much of an effect they make is really important.
To start with the openings I decided to go for a fairly cliched but effective sound of howling wind to suggest a feeling of isolation and I think that really fitted with where the shot was taken. For the first few cuts I try to make it seem a little bit like different security cameras from different angles were watching the character in the car, zooming in on every cut. I threw in a short electrical buzz on each cut to really give that effect and I think it worked. After the first few shots we come to a shot which slowly zooms in on Corban in the car and as its zooming Corban suddenly jolts up from his ("sleep/blackout/unconsciousness", the audience will decide this) the camera stops as soon as Corban awakes so I needed a sound that would gradually build up and stop, almost like that sound effect used in war films when the character of importance is in the war scene and all the sounds are muffled out until eventually the character comes back down to earth and the sound has made its crescendo and just stopped and his hearing is back to normal. Unfortunately I haven't been able to find the exact sound that I wanted but instead I've used the sound of a plane flying over head which, luckily, cut at the right time doesn't sound like a plane at all and its been able to give the effect I've wanted.
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