One thing about our main task is that as far as the camera goes we jump around quite a lot. As in there isnt a shot that lasts over around 10 seconds. Our story line revolves a lot around flashbacks which are used to give the viewer an insight to the whole backstory and a hint to who is the "bad guy".
Our first scene shows our main protagonist known only as "Hunt" being shown walking to a bar. Once inside he makes his way to a table. Just someone walking then sitting down is fairly boring so we decided to make the most out of what we had there and make the shots as interesting and invloved as we could, really showing how Hunts feeling. For example in the bar there was a pillar in the middle of the room with two pains of glass. If looked through at the right angle you could see 2 of whoever walked past. This was good because it could show that there may be 2 sides to this character... There was also a shot just after Hunt has walked through the entrance and is making his way to the next room. The camera pans and follows Hunt from a table. We used this to make it seem like we the audience were sitting in the pub and watching him.
There are a few Dutch Shots used aswell to give a feeling of uncertainty and mystery in the film. One is used in the pub through a reflection in the mirror, again making the most of what we had there, this is the last shot in the pub before we cut to our first flashback. We use another Dutch Shot in out first flashback of the police interrogation with the cop telling Hunt that they've had to drop the case looking for his sister.
In the last flashback scene we see Hunt in a bathroom hanging over a sink, panicking and breathing heavily. We open this flashback by showing a first person of the camera looking over the sink. The camera is unsteady and shaking, a lot like Hunt was in this scene. The camera cuts to 2 medium shots in the space of around 5 to 7 seconds. We wanted this scene to feel slightly paced to help with the tense feel.
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